Who am I?
Hey there internet neighbour!
My name is Tejaswa Rizyal, but I generally go by Tej. There are many reasons for that but the easiest to explain is that I just have always been refered to as Tej since I was a child.
I am currently in my my final year of MEng BSc Computer Science with High Performance Graphics and Games Engineering. I have an interest in High Performance C/C++ Programming and Modern Graphics and rendering systems. I also am interested in computer arithmetics, especially floating point accuracies and inconsistencies.
My projects are in Vulkan and OpenGL with C++. Developed a Rendering Tool in Vulkan which implements different techniques including but not limited to post-processing, deferred shading, BRDF lighting model, and different debugging visualizations.
I have also created a CPU based raytracer that uses optical physics to implement shadows, refraction, reflection and total internal reflection.
More about my projects can be seen in my portfolio.